opinion

Marketing through Social Gaming

Due in large part to the popularity of social networking websites including Facebook, social gaming has become widely popular across many different demographics. Simulation games, such as FarmVille, Zoo World, Pet Society and Happy Aquarium, are by far the games that receive the most attention on the popular social network. The booming success of these games generated $725 million in 2009 just in the US, 2010 figures will take a while to confirm, and it has been predicted they could generate three times as much by 2012.

Part of the attraction of social gaming is that the environment in which these games are played is much more relaxed and interactive compared with other types of games. Analysts at eMarketer.com have alerted the gaming industry to begin moving away from the traditional video game industry and start looking into this new, more socialized, form of gaming. What do you think, and do you have a social gaming strategy at your own business?

Research conducted by Lightspeed and Trendstream has revealed that as much as 25% of US Internet users between the ages of 16 and 64 were actively playing social games in February of 2010. It has been estimated by eMarketer.com that the US demographic including ages 18 through 64 is approximately 160 million users, making this 25% estimate of social gamers somewhere in the range of 40 million users.

Unfortunately, only a few of those 40 million users are actually paying to play these social games or to purchase add-ons, game coins or virtual goods, but all those things do add up and count as a large percentage of the money made each year from social gaming. Profit is generated in other ways such as custom games, custom game items, in-game promotions, product placements, display ads and co-branding opportunities. This generally follows for the Virtual World communities as well.

Because the social gaming market is still relatively new, many of the predictions for its continued profits in 2011 and beyond have been tentative at best. However, because these games tend to prove highly addictive they could ultimately prove a long-term business area with many long-term, loyal players…it could also fail just as quickly as it rose in popularity. What’s your prediction? Addicted to Farmville?

Figuring out new ways to monetize the social gaming industry could prove to be extremely profitable, for sure in the short term, and I believe long term as well. Advertising relevant products or services through social networking sites or directly through the game providers and publishers themselves is also an excellent way to take advantage of this growing trend. Getting in while the market is still new and developing could help businesses get good rates on advertising and promotional opportunities through these services. At the recent affcon2010.com convention in Aventura this month, tapping into this segment was a focus of multiple seminars – an indication that the future potential in this area bears investment consideration and is something should be investigating…

Copyright © 2026 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

trends

Why Retailers Need a Clearer Conversation About Margins

With rising manufacturing costs and living expenses, manufacturers’ suggested retail price (MSRP) no longer aligns with the actual costs of operating a business. This situation calls for a discussion about the current industry pricing landscape, potential adjustments, and how companies can make an impact.

Mersy Love ·
opinion

Why the Right Merchant Category Code Matters for NSFW AI Businesses

You explained exactly what your NSFW AI business does to your payment processor and they seemed to get it. The underwriting process felt thorough and exhausting, but it was well worth it because you began processing.

Jonathan Corona ·
profile

WIA: Perfect Fit Brand's Cee Cee Peters on Building a Lasting Career

For much of her decades-long career in the adult products industry, Cee Cee Peters let her work speak louder than her name. While she built relationships with retailers, became a top salesperson, and watched the business evolve from a movie-dominated marketplace into today’s sexual wellness industry, Peters deliberately kept a relatively low public profile. Raising children during the rise of the internet made that decision especially important to her.

Ariana Rodriguez ·
trends

How Local Payments Can Expand Access and Reduce Friction at Checkout

Global adult platforms often enter new markets with a familiar assumption: If their checkout accepts major cards, they're ready for local customers. In reality, payment habits vary widely by country. Dutch consumers use iDEAL for online shopping, BLIK is a leading e-commerce payment method in Poland, and India's UPI handles billions of transactions each month.

Mitch Platt ·
trends

A Look Inside CC Wellness' Production Process

Stepping through the front doors of CC Wellness’ 215,000-square-foot headquarters, you first encounter the lubricant manufacturer’s comprehensive process in the company’s wall of plaques, which celebrate more than 25 formulas that have received FDA 510(k) clearances for medical devices.

Ariana Rodriguez ·
opinion

How Detailed Receipts Build Consumer Trust and Reduce Chargeback

When was the last time you bought something online? Chances are you looked for the confirmation almost immediately. Did the transaction go through? Does it show what you bought? Were you charged correctly? And if there's a problem, who can you contact?

Cathy Beardsley ·
trends

A Look at the Growing Market for Pleasure-Enhancing Consumables

For decades, the sexual enhancement aisle consisted mainly of pills promising stamina, with bottles and blister packs leaning heavily into themes of masculinity, urgency and performance. The sales pitch was rarely subtle: Take this, and something bigger, harder, longer or more intense would follow.

Ariana Rodriguez ·
opinion

What Adult Platforms Should Know About the EU AI Act

The European Union's Artificial Intelligence Act is now largely in force, creating new obligations for adult platforms using AI for content creation, performer verification, age estimation, moderation and other functions.

Corey Silverstein ·
opinion

5 Ways Pleasure Brands Can Maintain Social Media Visibility Beyond the Algorithm

The most difficult part of managing social media for pleasure brands is my archnemesis: the algorithm. I am sure most people who work in sexual wellness would agree. We are constantly navigating reduced reach, content removal and, in some cases, account bans. That can make connecting with customers feel impossible, but it is not.

Taylor Maness ·
profile

Verifymy's Emma Robert-Tissot on Putting People at the Heart of Online Safety

Warm, friendly and always happy to help, Emma Robert-Tissot has a gift for making even the most complex corners of online safety feel approachable.

Jackie Backman ·
Show More