Playboy Embraces 'Gamification' to Attract Younger Demographic

SAN JOSE, Calif. — In an effort to attract a younger demographic, Playboy is using a new Internet platform called “gamification” that uses game-like mechanics on non-game sites to engage users with a company’s product or brand.

According to Rajat Paharia, founder and chief product officer of Bunchball, a San Jose, California tech company, Playboy is using his Nitro gamification platform to power its Miss Social Facebook app.

In a month-long competition any woman who aspires to be in Playboy can get her friends to vote for her as Miss Social of the month and the winner then has a shot at getting a pictorial (clothed or not) on Playboy.com.

GamesBeat reported that the trend has been creating a hot buzz like social networking and mobile games, despite some criticism that maintains the game-like approach only works for sites that offer fun, like Playboy.

But Bunchball has been working with companies since 2005 and has recently attracted some big names along with Playboy including CBS, NBC, SyFy, Comcast, Warner Bros and more.

GamesBeat reported that the result of the Playboy Bunchball gamification has yielded an 85 percent rate of re-engagement and a 60 percent improvement in revenues from one month to the next.

And since the app began last December, Playboy’s active user base has grown to 80,000. Bunchball said that average Nitro users see page views double, page views per visit increase 60 percent, unique visitors increase 30 percent, time on site increase 100 percent and repeat monthly visits double.

Those numbers translate into a 400 percent return on investment for users with a payback time of as little as three months. Bunchball said it currently reaches more than 70 million users per month across its customers’ websites.

Marketing firm IMHO Media created the app for Playboy and used the Bunchball platform that allowed the gamification company to enjoy revenue almost immediately.

Playboy Enterprises’ vice president of digital ventures Greg Johnson told GamesBeat that Bunchball’s analytics tools provide insights into customer behavior and allow Playboy to test and change its app in real time.

“We’ve seen huge growth in gamification over the past year and we’re thrilled to see that translate into genuine customer demand,” Paharia said.

According to the Gartner market research firm, 50 percent of companies will embrace gamification by 2015 and analyst M2 Research estimates that revenue from the production of gamification projects will grow from $100 million in 2011 to $1.6 billion, or 23 percent of social media marketing budgets by 2015.

Related:  

Copyright © 2026 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More News

Final Defendant Sentenced in GirlsDoPorn Case

Former adult producer Doug Wiederhold, previously a business partner of GirlsDoPorn owner Michael Pratt, was sentenced on Friday in federal court to four years in prison for conspiracy to commit sex trafficking.

FTC Takes Another Step Toward New 'Click to Cancel' Rule

The Federal Trade Commission (FTC) is negotiating the latest procedural hurdle in its effort to renew rulemaking concerning negative option plans, after a federal court previously vacated a “click-to-cancel” rule aimed at making it easier for consumers to cancel online subscriptions.

Pineapple Support, Brazzers to Host 'Navigating Relationships' Support Group

Pineapple Support and Brazzers are hosting a free online support group for performers to build and maintain healthy relationships.

Aylo, SWOP Behind Bars to Host 'Deplatforming' Community Panel

Aylo and Sex Workers Outreach Project (SWOP) Behind Bars will host a panel on creators’ rights and deplatforming on Feb. 10 at 3 p.m. (EST).

Adult Trade Group Pearl Industry Network to Debut at Taboo Vancouver

Pearl Industry Network (PiN), a new trade group for the adult industry focused on content creators, will debut at Taboo Vancouver adult lifestyle and wellness expo next week.

New Creator Platform 'OnlyPhones' Launches

OnlyPhones, a new phone-based creator platform, has officially launched.

AEBN Reveals Ariel Demure as Top Trans Star for Q4 of 2025

AEBN has published its top trans stars list for the fourth quarter of 2025, with reigning XMAs Trans Performer of the Year Ariel Demure landing atop the leaderboard.

Rebel Lynn Launches 'PoleVixens' Through Paysite.com

Rebel Lynn has launched her new pole dancing-themed membership site, PoleVixens, through Paysite.com.

Pineapple Support Taps Athena Bellamy as Brand Ambassador

Pineapple Support has named Athena Bellamy as its newest brand ambassador.

AV Bulletin: Health Warnings, VPNs and Exemptions

Since the Supreme Court’s decision in Free Speech Coalition v. Paxton, more state age verification laws have been introduced around the United States, as well as at the federal level and in other countries. This roundup provides an update on the latest news and developments on the age verification front as it impacts the adult industry.

Show More