trends

Electric Genitals

“We hoped for virtual sex; yet we still find ourselves staring at a blank window that says, ‘buffering.’ As humans, we've always sexualized our technologies — otherwise, why was Maria from ‘Metropolis’ so damn sexy? — but our fantasies never match up with what we hope the tech will do for us.”

— Violet Blue, Oct. 4, 2007, in her column on SFGate.com, describing the Arse Elektronika seminars

An astute observer of all things technical and sexual, Violet Blue describes perfectly the weird dichotomy that exists between man and machine, despite the remote (control) possibility that sprockets will cause orgasmic rockets or motors will purr when powering sex-driven rotors.

It is one area in which human imagination has far outpaced even advanced technologies: virtual sex involving computer plug-in appliances, software or high-tech gadgetry that will deliver the ultimate sex simulation.

After more than 10 years since the infancy of the Internet, few players in the adult tech sector have even come close to manufacturing a marketable, consumer-level sex toy that will allow you to have a meaningful sexual interface with a machine.

But it isn't for lack of trying. Take, for example, the Arse Elektronika seminars held in San Francisco on Oct. 5-7, where sex tech experts from all over the globe gathered to discuss the possibilities of future sex. Or the homegrown movement of sex hobbyists who build "drilldos" and other sex machines in their basement workrooms. Or the popularity of websites like FuckingMachines.com. Or emergent haptics technology, which (literally and figuratively) holds the promise of input/output devices that will mimic human touch within a virtual environment.

In the future, will advanced engineering evolve to the point of surpassing a good, old-fashioned stroke session?

"I think most people will have traditional, bodies-only sex most of the time," said Wired Magazine "Sex Drive" columnist Regina Lynn, who also was a participant at Arse Elektronika. "And some people will enjoy technological enhancements some of the time. And an even smaller group of people will require the technological aids, either because of disability or injury, or because of emotional or mental attachments [like long-distance lovers].

"Yes, haptics and computer-based toys are going to continue to develop and become more accessible, particularly as we integrate those concepts into other technologies like videogames, like surgery, like flight simulators, etc.," she added.

SEX MECHANIZATION
Lynn pointed out that historically, sex appliances have been the result of disparate technologies; this concept was illustrated at Arse Elektronika in a lecture given by Annalee Newitz, author of the nationally syndicated column "Techsploitation," as well as numerous articles focused on the intersection of sex and tech.

Newitz explained that just as vibrators can be traced back to the dawn of mechanization – at a time when the public was first getting used to the sound and presence of whirring motors and electrical machines – it's only natural to sexualize innovative technologies as society becomes more familiar with them and they become integrated into everyday use.

"People are still getting used to 'regular' sex toys, so having them controllable over the Internet is a whole 'nother stage regular folk have to get used to," Lynn said. "I think we'll see much more acceptance and interest when the hardware integrates well with 3-D worlds – games and social networking and all that converging. I believe the [Nintendo] Wii will have a huge influence on the mindset, too, turning teledildonics from something perverted or kinky or strange into something as normal as keyboards and mice."

One man who is banking on the normalization of computer- enhanced sexual relations is Eric White, founder/inventor of the Virtual Sex Machine (VSM).

Since 1997, White and a team of anonymous engineers and computer scientists have developed a product that may be as close to cyber-fornication as anyone can commercially get.

GETTING CLOSE
The VSM is a high-tech stroker that plugs into a microcontroller that in turn attaches to the user's computer through the printer port. Combined with proprietary VRCDs that are played on the computer and feature point-of-view content that displays either oral, anal or vaginal intercourse, the user inserts his penis into the stroker, which is synced with the digitized content on the disc. The user then imitates actual physical sensations as portrayed by the model onscreen with varied patterns of suction and vibrations.

"One thing that you'll find is that we never use the word 'toy' with our product. It's a 'virtual reality simulation system,'" White said. "We were very serious about it and still are. If you break the virtual reality experience, then that's what you have – you're sitting there wearing a rubber thing, watching a video. And the whole idea is to immerse the user in the virtual reality experience so that he's actually there.

"You have to suspend a little bit of disbelief in order to get into the experience. And that's not going to happen if you have bad video connections over the Internet. So, the first iteration of the product was to totally control the environment and play it from a video disc."

In its original version, the VSM was supposed to work online with a live model. White claims to have demonstrated the technology in 1998, back when having a webcam attached to your computer was a major breakthrough in user-to-user communication.

"The original version of the VSM was to be live over the Internet," White said, "and we had hoped that as we developed it, that technology would continue to advance and that we would have the product out everywhere and everything would be hunky-dory.

"It didn't quite work out that way. By 2000, when we were ready to release the product, we still didn't have good streaming capability. So, we made the decision to go ahead and release a standalone product so that people would have a quality experience," he said.

In its current iteration, the VSM 2.0 has upgraded components including a custom-made stroking mechanism and removable inner core that is made from a medical grade material that simulates the feeling of real skin.

The next step, said White, now that broadband and streaming capabilities are widely accessible, is to take the VSM live with a network of what could be called "simsex" hostesses, ready to stimulate over a high-speed connection.

Another factor, according to White, that has been a drawback for the sex-tech industry are traditional adult novelty manufacturers that developed computer-based sex novelty systems using low-tech design and poor craftsmanship. Consumers that purchased those products, only to be dissatisfied, are then less likely to buy into a more expensive but highly developed computer sex experience.

But that doesn't intimidate White. By staying under the radar in his manufacturing facility in Pennsylvania, he has been working diligently and biding time until the public is ready. His current customer base is loyal, with many repeat buyers. He also is planning an insertable hardware component for the women's and gay markets, and actively is seeking visual content to add to the company's library of onscreen simulations.

"We're not here for the quick buck," he said. "We're in for the long haul. It's going to be years until you have a completely immersive experience because the technology isn't here yet – but when the time comes, we're going to be here."

And while the sex-tech geeks dream of getting it on with replicants that look like Daryl Hannah or, at least, the femme-bots from Bjork's "All is Full of Love" video, the merging of organic with the schematic still seems light years away from reality.

Related:  

Copyright © 2026 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

Guiding Shoppers With Clear Pleasure Education

One of the most valuable skills in pleasure retail isn’t persuasion — it’s translation. Customers often arrive curious but cautious, unsure of terminology, functions or even what questions to ask. The goal isn’t to overwhelm them with specs or explicit details, but to describe product features in a way that feels approachable, relatable and easy to imagine.

Sara Gaffoor ·
profile

Stripchat's Jessica on Building Creator Success, One Step at a Time

At most industry events, the spotlight naturally falls on the creators whose personalities light up screens and social feeds. Behind the booths, parties and perfectly timed photo ops, however, there is someone else shaping the experience.

Jackie Backman ·
opinion

High-ROI Marketing Tactics for Online Retail

In adult ecommerce, the marketing landscape never stops shifting. What succeeded brilliantly in March may seem outdated by September. When you look at the bigger picture, however patterns emerge: clear, repeatable paths to strong ROI that remain consistent even as algorithms, platforms and buyer behavior keep changing.

Hail Groo ·
opinion

Inside the OCC's Debanking Review and Its Impact on the Adult Industry

For years, adult performers, creators, producers and adjacent businesses have routinely had their access to basic financial services curtailed — not because they are inherently higher-risk customers, but because a whole category of lawful work has long been treated as unacceptable.

Corey Silverstein ·
opinion

A Hands-On Review of AI Camera Monitoring for Retail

Last month, I outlined the main AI-powered loss prevention options available to businesses: DIY solutions, hosted services and enterprise platforms. This time, I decided to test one out myself. I contacted a cloud video platform that integrates with Lightspeed POS and scheduled a demo.

Zondre Watson ·
opinion

How to Build Operational Resilience Into Your Payment Ecosystem

Over the past year, we’ve watched adult merchants weather a variety of disruptions and speedbumps. Some even lost entire revenue streams overnight — simply because they relied too heavily on a single cloud provider that suffered an outage, lacked sufficient redundancy and failover, or otherwise fell short when it came to making sure their business was protected in case of unwelcome surprises.

Cathy Beardsley ·
opinion

Turning Fantasy Fans Into New Creature Play Shoppers

Adult “creature play” is no longer just a niche novelty. There’s even a term for this kink: teratophilia, meaning sexual attraction to monsters. A heady mix of sensory novelty, curiosity about unfamiliar bodies and potential power dynamics has made lusting after and role-playing mythological creatures more widely accepted. The erotically captivating allure of otherworldly beings has even become prevalent across pop culture, from “True Blood” and “The Shape of Water” to Guillermo Del Toro’s “Frankenstein” and “monster boyfriend” romantasy literature trending on TikTok.

Naima Karp ·
opinion

Building a Stronger Strategy Against Card-Testing Bots

It’s a scenario every high-risk merchant dreads. You wake up one morning, check your dashboard and see a massive spike in transaction volume. For a fleeting moment, you’re excited at the premise that something went viral — but then reality sets in. You find thousands of transactions, all for $0.50 and all declined.

Jonathan Corona ·
trends

Signals Ahead: Pleasure Brands Track the Rapid Convergence of Tech and Intimacy

It’s complicated. As the pleasure industry enters 2026, many industry observers predict that the coming year will be shaped not by a single game-changing breakthrough or standout celebrity partnership, but rather by the slow, powerful alignment of consumer psychology, economic reality, cultural openness and shifting demographic needs.

Ariana Rodriguez ·
opinion

A Creator's Guide to Starting the Year With Strong Financial Habits

Every January brings that familiar rush of new ideas and big goals. Creators feel ready to overhaul their content, commit to new posting schedules and jump on fresh opportunities.

Megan Stokes ·
Show More