Pipedream Introduces Exclusive Planogrammer Merchandising Software

CHATSWORTH, Calif. — Pipedream Products has unveiled its exclusive Planogrammer merchandising software, now available on PDPlanogrammer.com.

The state-of-the-art application allows retailers to design customized wall displays and create visual separation within their store. The user-friendly software create customized plan-o-grams in minutes by dragging and dropping items onto a real-time, digital slatwall. Custom plan-o-gram designs can be saved, emailed, printed and used to place orders.

"The Pipedream Planogrammer takes our 'One Wall at a Time' mantra to a whole new level by putting the retailer in control," Pipedream Visual Merchandiser Briana Honz said. "Creating visually stunning in-store displays that attract customers and increase sales is now a few clicks away — simply drag, drop, and create. You can resize the plan-o-gram to fit the dimensions of your available space and choose the best products to fit your clientele."

The Planogrammer allows retailers to mix and match top-selling brands and create eye-catching wall presentations from a desktop, laptop or mobile device. The program is web browser-based and compatible on both PCs and Macs. There is no software to download or install oand all that is needed is an Iternet connection. 

"Our planogrammer demo station was a major attraction at ANME and retailers have been raving about it ever since," Pipedream CEO Nick Orlandino said. "This is just another example of how Pipedream is leading the way with cutting edge technology designed to help you merchandise and market our brands."

Pipedream has produced 14 instructional videos to help users get the full potential out of the Planogrammer as well as a FAQ and written instruction page, which can be accessed here.

For more information about the award winning brands by Pipedream Products, contact a local distributor or email info@pipedreamproducts.com.

Related:  

Copyright © 2026 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More News

Magic Silk Debuts 'Daffodil Dreams' Collection

Magic Silk has introduced its new Daffodil Dreams line of lingerie.

Penthouse Wins Trademark Infringement Case Against Fraudulent Domain

The World Intellectual Property Organization (WIPO) has ruled in favor of Penthouse World Media in a case against a website using an infringing domain.

Playboy Launches Model Search for Honey Birdette Lingerie Collab

Playboy has launched a global model search for the face of the company's exclusive collaboration with lingerie brand Honey Birdette.

Xgen Expands Distro Deal With East Coast News

Xgen Products has expanded its distribution deal with East Coast News (ECN), with the latter now carrying the Lapdance Lingerie and Envy Menswear lines.

Orion Debuts 'Beasty' Jumpsuits

Orion Wholesale has introduced its new Beasty Suits reptilian role-playing jumpsuits.

'Collective Corruption' Relaunches Through PAYSITE

Fetish and BDSM membership site Collective Corruption has relaunched through PAYSITE.

Eldorado to Host 'Virtual Elevation' Webinar With Lovehoney

Eldorado Trading will host its next "Virtual Elevation," a live, private webinar for retailers, featuring Lovehoney Group's John Marinello and Kim Card, and Eldorado Marketing Director Nathan Morimitsu, on April 23 at noon PDT.

Sportsheets Expands 'Shadow' Collection

Sportsheets has expanded the Shadow collection from its Sex & Mischief line of BDSM gear.

RocketGate Taps Joël Drapeau for Senior Account Executive Role

Payment processing company RocketGate has hired industry veteran Joël Drapeau as its new account executive for business development and client relations.

VR Reloaded: Inside the Next Era of Immersive Adult Entertainment

For years, virtual reality in adult entertainment hovered somewhere between “quirky novelty” and “exciting promise of things to come.” While the technology hinted at a radically different way to experience erotic media, early experiments often required bulky headsets, complicated downloads, and production techniques that weren’t yet quite up to the task.

Show More