opinion

Flash Is Dead. Long Live Flash

Originally developed by Macromedia, Flash’s birth happened 14 years ago. From a vector animation software, it evolved to become a pillar of the rich media Internet. Today, owned by Adobe, Flash dominates the web video arena and is responsible for 75 percent of all online video delivery. With 98 percent connected PCs boasting flash players and a massive horde of 3 million developers using the Flash platform, it was obvious that at some point other tech giants would want a piece of that cake.

As of this writing, apple is leading a movement against Flash, promoting HTmL5 and applying an embargo for Flash in their mobile ioS devices, aka iPhones, iPods and iPads, allegedly because of battery consumption, processing performance and security issues, and in favor of “more open standards” (lol). in reality, the major issues are political ones, like fighting to control the standards for video format and application development. Video is a key component for ad revenue generation and so are the applications within the app Store.

Before, there was an anti-microsoft alliance, composed of Google, adobe and apple. now, there are multiple collision courses and tensions. apple wants to push hardware and paid content (media and apps). Google wants massive reach for their ad platforms. microsoft wants more unit sales of their oS and adobe wants everyone to build their business applications using their platform.

It’s important to realize that in the end, the Flash vs. HTmL5 war is about control, not about which platform is better, so be pragmatic. Adopt technologies based on your business requirements.

If you are building a video intensive platform, like a membership site, Flash still is and will be the way to go for a long time. HTML5 doesn’t specify a standard codec – so currently Chrome, Firefox and Opera support Ogg Theora (open source) and IE9, Chrome, Safari and Safari Mobile support MPEG H.264 (patented by MPEG-LA, partly owned by Microsoft and Apple –get it now?). To add to the mess, Google acquired On2 and released its VP8 codec under an Open Source license, so really, why move out of Flash video, if Flash is ubiquitous and plays a lot of different codecs? In addition, Flash is just superior in terms of buffering and dynamic quality control, key aspects for streaming. The best way to go is to use H.264 because it can both be played by a Flash Player on PCs and mobile devices that support Flash and using a HTML5 player on iOS devices. Currently, Flash delivers media in a much more secure way, via Real Time Media Flow Protocol (RTMFP), so if your business is centered around rentals (VOD) and One-to-Many or Few-To-Many (LiveChat), Flash is your best option.

Unfortunately, I don’t possess a crystal ball and cannot tell precisely who will win this war. Who knows, if the codec issue is solved, HTML5 may be the future of the web video. But at present, it’s a weak alternative. HTML5 will likely become the standard for the development of Web Productivity Apps (like Google Apps and Microsoft Office Live) and Flash will remain as the king of immersive experiences, although the microsite space is shrinking.

Flash allows designers and developers to create immersive websites, games and applications. The very best examples of animations and interactive experiences created using HTML5 technology today look like late 90s Flash efforts — early 2000s at best. It’s just not a comparable technology to create what makes surfers go Wow. Visit TheFWA.com for a glimpse of what’s possible and it should be enough to make my point.

There’s one last detail. Let’s not forget that to achieve success, in addition to technology adoption, it’s equally important to have the right designers/developers to implement it. A bad implementation of a great technology yields a bad customer experience.

While at it, Steve Jobs, if you are reading this, please, allow iOS devices to run Flash. The Adobe folks are working on security and battery challenges. If your H.264 codec truly is better, it will be adopted by everyone. If your App Store really has amazing and superior games, the Flash games won’t eat your revenues. So play nice, be open. All the cool kids are doing it!

Related:  

Copyright © 2025 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

WIA Profile: Lainie Speiser

With her fiery red hair and a laugh that practically hugs you, Lainie Speiser is impossible to miss. Having repped some of adult’s biggest stars during her 30-plus years in the business, the veteran publicist is also a treasure trove of tales dating back to the days when print was king and social media not even a glimmer in the industry’s eye.

Women in Adult ·
opinion

Fighting Back Against AI-Fueled Fake Takedown Notices

The digital landscape is increasingly being shaped by artificial intelligence, and while AI offers immense potential, it’s also being weaponized. One disturbing trend that directly impacts adult businesses is AI-powered “DMCA takedown services” generating a flood of fraudulent Digital Millennium Copyright Act (DMCA) notices.

Corey D. Silverstein ·
opinion

Building Seamless Checkout Flows for High-Risk Merchants

For high-risk merchants such as adult businesses, crypto payments are no longer just a backup plan — they’re fast becoming a first choice. More and more businesses are embracing Bitcoin and other digital currencies for consumer transactions.

Jonathan Corona ·
opinion

What the New SCOTUS Ruling Means for AV Laws and Free Speech

On June 27, 2025, the United States Supreme Court handed down its landmark decision in Free Speech Coalition v. Paxton, upholding Texas’ age verification law in the face of a constitutional challenge and setting a new precedent that bolsters similar laws around the country.

Lawrence G. Walters ·
opinion

What You Need to Know Before Relocating Your Adult Business Abroad

Over the last several months, a noticeable trend has emerged: several of our U.S.-based merchants have decided to “pick up shop” and relocate to European countries. On the surface, this sounds idyllic. I imagine some of my favorite clients sipping coffee or wine at sidewalk cafés, embracing a slower pace of life.

Cathy Beardsley ·
profile

WIA Profile: Salima

When Salima first entered the adult space in her mid-20s, becoming a power player wasn’t even on her radar. She was simply looking to learn. Over the years, however, her instinct for strategy, trust in her teams and commitment to creator-first innovation led her from the trade show floor to the executive suite.

Women in Adult ·
opinion

How the Interstate Obscenity Definition Act Could Impact Adult Businesses

Congress is considering a bill that would change the well-settled definition of obscenity and create extensive new risks for the adult industry. The Interstate Obscenity Definition Act, introduced by Sen. Mike Lee, makes a mockery of the First Amendment and should be roundly rejected.

Lawrence G. Walters ·
opinion

What US Sites Need to Know About UK's Online Safety Act

In a high-risk space like the adult industry, overlooking or ignoring ever-changing rules and regulations can cost you dearly. In the United Kingdom, significant change has now arrived in the form of the Online Safety Act — and failure to comply with its requirements could cost merchants millions of dollars in fines.

Cathy Beardsley ·
opinion

Understanding the MATCH List and How to Avoid Getting Blacklisted

Business is booming, sales are steady and your customer base is growing. Everything seems to be running smoothly — until suddenly, Stripe pulls the plug. With one cold, automated email, your payment processing is shut down. No warning, no explanation.

Jonathan Corona ·
profile

WIA Profile: Leah Koons

If you’ve been to an industry event lately, odds are you’ve heard Leah Koons even before you’ve seen her. As Fansly’s director of marketing, Koons helps steer one of the fastest-growing creator platforms on the web.

Women in Adult ·
Show More