opinion

Flash Is Dead. Long Live Flash

Originally developed by Macromedia, Flash’s birth happened 14 years ago. From a vector animation software, it evolved to become a pillar of the rich media Internet. Today, owned by Adobe, Flash dominates the web video arena and is responsible for 75 percent of all online video delivery. With 98 percent connected PCs boasting flash players and a massive horde of 3 million developers using the Flash platform, it was obvious that at some point other tech giants would want a piece of that cake.

As of this writing, apple is leading a movement against Flash, promoting HTmL5 and applying an embargo for Flash in their mobile ioS devices, aka iPhones, iPods and iPads, allegedly because of battery consumption, processing performance and security issues, and in favor of “more open standards” (lol). in reality, the major issues are political ones, like fighting to control the standards for video format and application development. Video is a key component for ad revenue generation and so are the applications within the app Store.

Before, there was an anti-microsoft alliance, composed of Google, adobe and apple. now, there are multiple collision courses and tensions. apple wants to push hardware and paid content (media and apps). Google wants massive reach for their ad platforms. microsoft wants more unit sales of their oS and adobe wants everyone to build their business applications using their platform.

It’s important to realize that in the end, the Flash vs. HTmL5 war is about control, not about which platform is better, so be pragmatic. Adopt technologies based on your business requirements.

If you are building a video intensive platform, like a membership site, Flash still is and will be the way to go for a long time. HTML5 doesn’t specify a standard codec – so currently Chrome, Firefox and Opera support Ogg Theora (open source) and IE9, Chrome, Safari and Safari Mobile support MPEG H.264 (patented by MPEG-LA, partly owned by Microsoft and Apple –get it now?). To add to the mess, Google acquired On2 and released its VP8 codec under an Open Source license, so really, why move out of Flash video, if Flash is ubiquitous and plays a lot of different codecs? In addition, Flash is just superior in terms of buffering and dynamic quality control, key aspects for streaming. The best way to go is to use H.264 because it can both be played by a Flash Player on PCs and mobile devices that support Flash and using a HTML5 player on iOS devices. Currently, Flash delivers media in a much more secure way, via Real Time Media Flow Protocol (RTMFP), so if your business is centered around rentals (VOD) and One-to-Many or Few-To-Many (LiveChat), Flash is your best option.

Unfortunately, I don’t possess a crystal ball and cannot tell precisely who will win this war. Who knows, if the codec issue is solved, HTML5 may be the future of the web video. But at present, it’s a weak alternative. HTML5 will likely become the standard for the development of Web Productivity Apps (like Google Apps and Microsoft Office Live) and Flash will remain as the king of immersive experiences, although the microsite space is shrinking.

Flash allows designers and developers to create immersive websites, games and applications. The very best examples of animations and interactive experiences created using HTML5 technology today look like late 90s Flash efforts — early 2000s at best. It’s just not a comparable technology to create what makes surfers go Wow. Visit TheFWA.com for a glimpse of what’s possible and it should be enough to make my point.

There’s one last detail. Let’s not forget that to achieve success, in addition to technology adoption, it’s equally important to have the right designers/developers to implement it. A bad implementation of a great technology yields a bad customer experience.

While at it, Steve Jobs, if you are reading this, please, allow iOS devices to run Flash. The Adobe folks are working on security and battery challenges. If your H.264 codec truly is better, it will be adopted by everyone. If your App Store really has amazing and superior games, the Flash games won’t eat your revenues. So play nice, be open. All the cool kids are doing it!

Related:  

Copyright © 2026 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

profile

Clips4Sale's Christy on Backing Creators and Fueling Growth

Understanding the industry from within goes beyond data. For Christy, Manager of Creator Experience at Clips4Sale, that insight is shaped by front-line conversations and years spent listening not just to trends, but to people.

Women In Adult ·
opinion

Breaking Down AI-Powered Moderation and Platform Safety

Adult platforms, including content sites, cam services and dating apps, consistently face a range of high-risk challenges. These include verifying consent, particularly for user-uploaded content, addressing non-consensual material such as leaks and so-called revenge porn, and ensuring effective age verification and protection for minors.

Christoph Hermes ·
opinion

How to Optimize Subscription Billing for Compliance and Stability

The Federal Trade Commission’s “click to cancel” rule is coming back around. Last year, a federal appeals court vacated the FTC’s Negative Option Rule, aimed at addressing deceptive or unfair practices and making it easier for consumers to cancel online subscriptions.

Jonathan Corona ·
opinion

Key Strategies for Streamlining Payment Processing Approval

Why is it taking so long to get my account approved? It's frustrating for everyone involved, but it's all part of the process. Over the past year, timelines have stretched to 60 days or more for merchants to complete onboarding, from internal compliance review to banking partner approval and final card brand registration.

Cathy Beardsley ·
opinion

What to Know About Alabama's Regulatory Push on Adult Content

Over the past two years, Alabama has quietly but aggressively transformed itself into one of the most restrictive and unfriendly jurisdictions for the adult entertainment industry. Through the enactment of House Bill 164 and related enforcement mechanisms, the state has layered taxation, compliance burdens and content restrictions in a way that goes far beyond traditional regulation.

Corey D. Silverstein ·
profile

Chaturbate's Emely Zuniga Talks Show Floor Magic and Creator Care

During industry events, you’ll likely find Zuniga gliding through the room, greeting creators, checking details and making sure everyone around her feels taken care of. With her colorful red hair, perfectly done nails and an easygoing, “work bestie” demeanor that instantly puts people at ease, she thrives in the fast-paced environment of conferences and trade shows.

Jackie Backman ·
opinion

What to Know About Deepfakes, Likeness Rights, and Digital Consent

AI is reshaping virtually every sector of the global economy, and the adult industry is no exception. Many adult companies have already explored or adopted AI in content production, and surveys indicate that around 65% have considered implementing AI technologies in their operations.

Christoph Hermes ·
opinion

Key Strategies for Adapting to Stricter PCI Compliance Standards

When it comes to PCI compliance, the days of simply filling out some paperwork and answering a few questions are gone. A casual approach is just not viable anymore.

Jonathan Corona ·
opinion

How to Maximize Value From Your Payment Processing Fees

Regulatory requirements are putting more and more pressure on the adult industry. To stay compliant, merchants need tools that help with content moderation, age verification and fraud solutions. Unfortunately, the fees for those tools are hitting merchants’ bottom lines — including fees charged by payment services providers.

Cathy Beardsley ·
opinion

Understanding Sin Taxes and the Legal Roadblocks Ahead

As of this writing, a bill sits on the desk of Utah’s governor, awaiting his signature to make it state law. That bill includes a provision imposing an excise tax of 2% on adult sites operating in the state.

Corey D. Silverstein ·
Show More