Dev Depot: Headtrackr Provides Unique Possibilities For Motion Control

Microsoft’s Xbox Kinect, Nintendo Wii and Sony’s PlayStation Move all use motion-sensing game controllers to provide an added dimension of user engagement and “fun” to the game play of formerly thumb-bound fans, forced to use a hand-held game controller. Apple’s iPhone ushered in the widespread use of gesture controls, such as swiping or pinching and pulling a screen, as well as shaking the device to initiate software behaviors.

Now, forward looking web developers are moving beyond the mouse and keyboard to embrace innovative, sometimes “hands free” methods, of providing full user control over the computing and display environments.

Now, forward looking web developers are moving beyond the mouse and keyboard to embrace innovative, sometimes “hands free” methods, of providing full user control over the computing and display environments.

If this seems like the kind of cutting edge component that you would like to add to your website, then headtrackr (www.github.com/auduno/headtrackr/), a JavaScript library for real-time face tracking and head tracking via webcam, provides unique possibilities worthy of exploration.

Links from the depository provide additional information on the algorithms and tools, as well as the science behind the technology, providing for interesting further reading, such as the guide at https://dev.opera.com/articles/view/head-tracking-with-webrtc/.

The headtrackr script uses the WebRTC/getUserMedia standard, supporting browsers able to stream video and audio content directly from native devices, such as a webcam.

According to developer Audun Mathias Øygard, one rather exciting use for WebRTC is head tracking — detecting the movement of the user’s head (or other appendages) in relation to a webcam — which in turn allows developers to create gesture-based controls.

Øygard cites FaceKat (www.shinydemos.com/facekat/), an Opera 12 release demo employing head tracking as an example of the technology, noting that Opera 12 was the first desktop browser to support camera access via the getUserMedia API. There is also a video showcasing the technology at https://player.vimeo.com/video/44049736 that might give you an idea of its potential.

The demo and actual production examples are best when used with a laptop that has a builtin camera and a browser that has camera webRTC/getUserMedia support (you can see the overview of browsers supporting getUserMedia at https://caniuse.com/stream).

Better results are obtained when the user’s face is evenly lighted and looking ahead.

Using this technology is as simple as downloading the minified headtrackr.js library and including it on a webpage, just as with any other JavaScript, i.e. using HTML 5:

<script src=?headtrackr.js?></script>

To implement the script, the following code initiates the headtrackr using a video element to contain the mediastream and a canvas element to copy the videoframes to:

<canvas id=?inputCanvas? width=?320? height=?240? style=?display:none?></canvas>
<video id=?inputVideo? autoplay loop></video>
<script>
var videoInput = document.getElementById(?inputVideo?);
var canvasInput = document.getElementById(?inputCanvas?);
var htracker = new headtrackr.Tracker();
htracker.init(videoInput, canvasInput);
htracker.start();
</script>

Once the headtracker script is initiated, it will regularly generate the JavaScript events headtrackingEvent and facetrackingEvent on the relevant document, allowing coders to program various interactions between the site and its visitors, based on where they look.

“The event headtrackingEvent has the attributes x, y, z, which tells us the estimated position of the users head in relation to the center of the screen, in centimeters,” Øygard explains. “The event facetrackingEvent has the attributes x, y, width, height and angle, which tell us the estimated position and size of the face on the video.”

This allows users to either create an eventlistener to handle these events, or if using the three.js script, one of the pre-packaged controllers from this library could be used to create pseudo-3D images, also known as “head-coupled perspective” effects.

Related:  

Copyright © 2025 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

What France's New Law Means for Age Verification Worldwide

When France implemented its Security and Regulation of the Digital Space (SREN) law on April 11, it marked a pivotal moment in the ongoing global debate surrounding online safety and access to adult content.

Corey D. Silverstein ·
opinion

From Tariffs to Trends: Staying Resilient in a Shaky Online Adult Market

Whenever I check in with clients these days, I encounter the same concerns. For many, business never quite bounced back after the typical post-holiday-season slowdown. Instead, consumers have been holding back due to the economic uncertainty around the Trump administration’s new tariffs and their impact on prices.

Cathy Beardsley ·
opinion

Optimizing Payment Strategies for High Ticket Sales

Payment processing for more expensive items, such as those exceeding $1,000 per order, can create unique challenges. For adult businesses, those challenges are magnified. Increased fraud risk, elevated chargeback ratios and heavier scrutiny from banks and processors are only the beginning.

Jonathan Corona ·
profile

WIA Profile: Lexi Morin

Lexi Morin’s journey into the adult industry began with a Craigslist ad and a leap of faith. In 2011, fresh-faced and ambitious, she was scrolling through job ads on Craigslist when she stumbled upon a listing for an assistant makeup artist.

Women In Adult ·
profile

Still Rocking: The Hun Celebrates 30 Years in the Game

In the ever-changing landscape of adult entertainment, The Hun’s Yellow Pages stands out for its endurance. As one of the internet’s original fixtures, literally nearly as old as the web itself, The Hun has functioned as a living archive for online adult content, quietly maintaining its relevance with an interface that feels more nostalgic than flashy.

Jackie Backman ·
opinion

Digital Desires: AI's Emerging Role in Adult Entertainment

The adult industry has always been ahead of the curve when it comes to embracing new technology. From the early days of dial-up internet and grainy video clips to today’s polished social media platforms and streaming services, our industry has never been afraid to innovate. But now, artificial intelligence (AI) is shaking things up in ways that are exciting but also daunting.

Steve Lightspeed ·
opinion

More Than Money: Why Donating Time Matters for Nonprofits

The adult industry faces constant legal battles, societal stigma and workplace challenges. Fortunately, a number of nonprofit organizations work tirelessly to protect the rights and well-being of adult performers, producers and industry workers. When folks in the industry think about supporting these groups, donating money is naturally the first solution that comes to mind.

Corey D. Silverstein ·
opinion

Consent Guardrails: How to Protect Your Content Platform

The adult industry takes a strong and definite stance against the creation or publication of nonconsensual materials. Adult industry creators, producers, processors, banks and hosts all share a vested interest in ensuring that the recording and publication of sexually explicit content is supported by informed consent.

Lawrence G. Walters ·
opinion

Payment Systems: Facilitator vs. Gateway Explained

Understanding and selecting the right payment platform can be confusing for anyone. Recently, Segpay launched its payment gateway. Since then, we’ve received numerous questions about the difference between a payment facilitator and a payment gateway. Most merchants want to know which type of platform best meets their business needs.

Cathy Beardsley ·
opinion

Reinventing Intimacy: A Look at AI's Implications for Adult Platforms

The adult industry has long revolved around delivering pleasure and entertainment, but now it’s moving into new territory: intimacy, connection and emotional fulfillment. And AI companions are at the forefront of that shift.

Daniel Keating ·
Show More